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                <title>&quot;Lh\]guistic&quot; Sentences and &quot;Real&quot; Sentences</title>
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                <p>Masaru &quot;l'omlt~ Computer Science Department and</p>
                <p>Center for Machtne Translation</p>
                <p>Carnegie Mellon University</p>
                <p>This p~$r Id~ntift~ iwe klr¢ds of sentences: &quot;llngulsUc&quot; sentences ~J &quot;r~al&quot; a~-ntence~. &quot;l't~,~ former is a kind of sentel~'~,e~ that ar~ often discussed in (cemputatkmal) Ungulstlc literatures, sucll as the:re In i:lgure 1. The latter, on the other hand, is a kind of senteace=~ that appear in practical applications, such as those In Flgu='e 2. Where~ts both are grammatical English sentences, they appear' to I:,e significantly different. In this paper, we discuss the characteristi~ of those two kinds of sentences, aud claim that a different approach is necessary to parse each Idnd of sentences.</p>
                <p>John hl~ Mary.</p>
                <p>Every man who owns a donkey beats It.</p>
                <p>I saw a man with a telescope.</p>
                <p>The horse raced past the barn fell.</p>
                <p>~llme fries like an arrow.</p>
                <p>Tbe n louse the cat the dog ctlased ate died.</p>
                <p>John persuaded Mary to expect that he believes</p>
                <p>tl=a't she likes art apple.</p>
                <p>Flflure 1: &quot;Linguistic&quot; Sentences</p>
                <p>All processes (programs) In the daetroyed window (ar Icol~) are</p>
                <p>killed (except nahuped wocesgas; see nohup(1) in the t/FLUX</p>
                <p>Iqefer'on,~); therefore, make ~ure you really wish ta destroy a</p>
                <p>window or an leon before you petfarm this t~ek. This wit,Jew coldeins an HP-UX shell (either a Bourne ~hell or C-shell, depending on the value of the SHELL. environment variable; for details, uen the &quot;Concepte&quot; section of the &quot;Using Geminates&quot; ahapter).</p>
                <p>Figure 2: &quot;Real&quot; Sentences</p>
                <p>It seems that problems in parsing sentences can be classified Into two categories: linguistically &quot;Interesting&quot; problems and linguistically &quot;uninteresting&quot; problems. Linguistically &quot;Interesting&quot; problems are thos~ for which there are no obvious solutions, and reasonably sophisticated theories are required to solve them, or those behind which there are general linguistic pdnclples, and a small number of general rules can cope wtth them (e.g., relatlvlzatlmr, causativlzation, ambiguity, movement, garden-path, etc). On the other hand, linguistically &quot;uninteresting&quot; problems are these for which there extst obvious solutions, or those behind which there Is no general linguistic principle, and It Is Just a matter of writing and adding rule,J to cope with these problems (e.g., punctuation, date and time expressions, Idioms, etc).</p>
                <p>Ftgures 3 and 4 show example &quot;Interesting&quot; and &quot;uninteresting&quot; problems, respectively. While she could give an elegant explanation of why the second sentence In figure 3 18 ungramnlatl=;al, there Is no particular reason why &quot;15th July&quot; 18 ungram~aatS~a, other tlrau that tt is simply not English.</p>
                <p>John ~lxpects Mary to kiss herself.</p>
                <p>* Johr, expects Mary to kiss himself.</p>
                <p>John ¢~xpects Mary to kiss him.</p>
                <p>Figure 3: An Interesting Probleul on July 15th on the fifteenth of July on 7/15 * on I 5th July &quot; In July 15ti~</p>
                <p>FIqUh'(; 4: An Uninteresting Problem</p>
                <p>&quot;Linguistic&quot; sentences usually contain one or more linguistically Interesting problems, with few or no linguisctically uninteresting problems. &quot;Real&quot; sentences, on the other band, contain many uninteresting problems, but fewer interesting problems. In (computational) linguistic literatures, uninteresting problems can be Ignored, as long as everybody agrees that there are obvious solutions for them. In practical applications, on the other hand, we cannot ignore uninteresting problems, or systems simply do not work.</p>
                <p>One of the projects at the Center for Machine Translation at Carnegie-Mellon Unlverslly Is to translate personal computer manuals from English to Japanese and from Japanese to Englisb. In this project, and perhaps in ally other practical projects that have to deal with &quot;real&quot; sentences, the system's failures are caused by a few Interesting problems and tons of uninteresting problems. There often exist reasonable approximate solulions to Interesting problems lu practical applications; Ior example, it Is quite acceptable to assume that there are no embedded relative clauses In computer manuals, In order to simplify the (Interesting) problem of relatlvizatlon. On the other band, there are no quick solutions to uninteresting problems other than writing a bench of rules. &quot;Interesting&quot; problems, and directly affect performance of practical syste~ns. • We can never anticipate and prepare for all of these</p>
                <p>unleteresting problems in advance. It seems as if there</p>
                <p>will be always these problems no matter how carefully</p>
                <p>and how many times we test and debug the system and</p>
                <p>Its grammar. • The quantity of the knowledge sources (i.e.,</p>
                <p>grammars/rules) has to be very large; unlike Interesting problems, rules for uninteresting problems can hardly generalized into a smaller number of rules, as each of them represents an uninteresting problem with no general linguistic principles behind it. • It Is more difficult for humans Is test, debug, and</p>
                <p>maintain a larger amount of knowledge sources</p>
                <p>accurately and consistently. ~, II Is more difficult for a system to access a larger</p>
                <p>amount of knowledge sources efficiently. These problems are much more serious than linguistically</p>
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